{"id":454,"date":"2010-03-14T00:53:46","date_gmt":"2010-03-13T15:53:46","guid":{"rendered":"https:\/\/fugutabetai.com\/blog\/2010\/03\/14\/virtual-game-developers-conference-via-blogs\/"},"modified":"2010-03-14T00:53:46","modified_gmt":"2010-03-13T15:53:46","slug":"virtual-game-developers-conference-via-blogs","status":"publish","type":"post","link":"https:\/\/fugutabetai.com\/blog\/2010\/03\/14\/virtual-game-developers-conference-via-blogs\/","title":{"rendered":"Virtual Game Developer&#8217;s Conference via blogs"},"content":{"rendered":"<p>Just a heads up to a series of great posts over at http:\/\/www.sirlin.net\/ about the Game Developer&#8217;s Conference.  So far I&#8217;ve read Sirlin&#8217;s report on the pre-GDC day, day one, and day two.<\/p>\n<p>I follow Sirlin&#8217;s posts on his blog.  He&#8217;s a game designer that knows street fighter in-depth (worked on balancing Super Street Fighter II Turbo: HD, which I really wish was available in Japan) that I learned about back in my days on alt.games.sf2.  If you don&#8217;t know what that is (most people probably don&#8217;t) then don&#8217;t worry about it; USENET is basically dead now anyway.  But it was a great forum back in the day talking about Street Fighter and game balance in that area.  A few of the people from that forum have gone on to lead interesting lives in the game development community.<\/p>\n<p>Me, not so much.  But I really enjoy reading about game design.  One of the reasons I don&#8217;t think I&#8217;ll ever play any Facebook games (and to some degree, MMOs) is because when you look at how these things are designed, a lot of the time they just break down to skinner boxes.  I&#8217;ll stick to Street Fighter (competition and natural dopamine) and RPGs (interesting stories, some number crunching and optimization) thank you very much.<\/p>\n<p>Definitely check out Sirlin&#8217;s posts though, starting from <a href=\"http:\/\/www.sirlin.net\/blog\/2010\/3\/10\/gdc-2010-the-day-before-day-1.html\">the pre-GDC day<\/a>, <a href=\"http:\/\/www.sirlin.net\/blog\/2010\/3\/11\/gdc-2010-day-1.html\">day 1<\/a>, and <a href=\"http:\/\/www.sirlin.net\/blog\/2010\/3\/12\/gdc-2010-day-2.html\">day 2<\/a>. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just a heads up to a series of great posts over at http:\/\/www.sirlin.net\/ about the Game Developer&#8217;s Conference. So far I&#8217;ve read Sirlin&#8217;s report on the pre-GDC day, day one, and day two. I follow Sirlin&#8217;s posts on his blog. He&#8217;s a game designer that knows street fighter in-depth (worked on balancing Super Street Fighter [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,14],"tags":[],"_links":{"self":[{"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/posts\/454"}],"collection":[{"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/comments?post=454"}],"version-history":[{"count":0,"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/posts\/454\/revisions"}],"wp:attachment":[{"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/media?parent=454"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/categories?post=454"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fugutabetai.com\/blog\/wp-json\/wp\/v2\/tags?post=454"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}